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KingofLight06 Trick Member


Joined: 02 Apr 2006 Location: Syracuse, NY & Rochester, NY |
60. Posted: Sun Jun 18, 2006 8:04 am Post subject: |
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I agree with you, I find the jumping part at the 8th rhythm to be the toughest. I think it's an easy 11 myself. I was trying to state a generalization.......maybe |
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Tyrgannus Trick Member

Joined: 19 Oct 2005 Location: Not about to tell |
61. Posted: Sun Jun 18, 2006 9:07 am Post subject: |
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Easy 11? Even if the song is easy for you doesn't mean it's an easy 11. In other words, do you find it easier than Xuxa, Charlene, Utopia, and Robotix?
Destiny seemed really hard for me the first few times I played it, but now that I have some footspeed it seems to just go by smoothly. I will FC this soon. Just because I find Destiny easy though does not mean it's the easiest 11.
Anyways, end rant. Pandemonium Hard is really tiring......of course so is Monolith _________________
AA Bob wrote: | Summer is as much of a 12 as PSMO is a 9. |
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GotACoolName Trick Member

Joined: 28 May 2006 Location: Hales Corners, Wisconsin |
62. Posted: Mon Jun 19, 2006 12:25 am Post subject: |
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Though I'm working on 12s, I kind of skipped 11s. I've only passed sevens 11s. ~_~ But from my current experience, I'd say the songs rank in this order, from easiest to hardest:
1. Utopia
2. Charlene
3. Infection
4. Robotix
5. Clockwork Genesis
6. Xuxa
7. Destiny
8. Mythology
9. The Beginning
10. Hardcore Symphony
11. Monolith
I have no experience with Pandemonium Hard or VerTex² Hard, so I can't speak for them. _________________
Brawl FC: 4725-7610-1200 |
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#Infinity Trick Member

Joined: 22 Jan 2006 Location: San Diego, CA |
63. Posted: Mon Jun 19, 2006 1:44 pm Post subject: |
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Boochypa wrote: | KingofLight06 wrote: | Other than the runs, Hardcore Symphony isn't that bad. |
The runs are the easiest part of the song. |
What in the world is your problem? First you state that HV:AM and Afronova are just as easy to pass as Remember You, and now this? Seriously, how can you possibly believe the part with mild turning and occasional 3-note drills is harder than the parts with the long 16th runs? That seriously makes absolutely no freaking sense unless you're the hero of 16th streams and zero of jumps and turning. _________________
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Boochypa Trick Member

Joined: 26 Nov 2003 Location: VA Tech |
64. Posted: Mon Jun 19, 2006 3:49 pm Post subject: |
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The runs require hardly any movement, and I don't think there's a single candle step in any of them. The 3 note "drills" as you call them in the non-run parts are rarely drills and more often something like ULD which is exhausting. The long step-jump parts are easily the hardest parts of the song, and I find the short sections where you hold one arrow and hit the other 3 with the other foot (also seen in Liquid Moon expert) really difficult. I guess the short oasis-turns would be the easiest parts of the song, but they constitute like 3 seconds of it so I'm not counting them. _________________
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#Infinity Trick Member

Joined: 22 Jan 2006 Location: San Diego, CA |
65. Posted: Mon Jun 19, 2006 4:19 pm Post subject: |
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Boochypa wrote: | The runs require hardly any movement, and I don't think there's a single candle step in any of them. The 3 note "drills" as you call them in the non-run parts are rarely drills and more often something like ULD which is exhausting. The long step-jump parts are easily the hardest parts of the song, and I find the short sections where you hold one arrow and hit the other 3 with the other foot (also seen in Liquid Moon expert) really difficult. I guess the short oasis-turns would be the easiest parts of the song, but they constitute like 3 seconds of it so I'm not counting them. |
I can see how you can see the jump sections as being the hardest, even compared to the runs, but I still find it unusual that you see the 3-note 16ths as "exhausting". Hey, they really don't require much more foot movement than the runs do, and the runs are clearly more tiring and difficult when they're actually consistent 16ths instead of having one weird 3-note 16th stream and nothing else besides some turning and plain-easy 8th notes. If you want easy runs, check out the beginning of Infection. Those two streams requires almost no foot movement at all and I can get through them with extreme ease. HS's don't make you move your feet that much, but they move enough that it's a complete and utter joke to call them the easiest parts of the song. _________________
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Synaesthesia Trick Member


Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
66. Posted: Mon Jun 19, 2006 5:08 pm Post subject: |
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To do most of HS's runs, you have to do little more than vibrate on the pad, changing arrows infrequently (and when you do, it's easy transitions like up to right or something). Candlesteps actually require your legs to move, and in this case, quickly. _________________
im a lasagna whale
G_G |
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#Infinity Trick Member

Joined: 22 Jan 2006 Location: San Diego, CA |
67. Posted: Mon Jun 19, 2006 5:25 pm Post subject: |
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Synaesthesia wrote: | To do most of HS's runs, you have to do little more than vibrate on the pad, changing arrows infrequently (and when you do, it's easy transitions like up to right or something). Candlesteps actually require your legs to move, and in this case, quickly. |
Take a closer look. While all the runs in the song start off very easy, they become harder later on and require much more leg movement, especially the last two, despite not having any candles or major turning. That's why most people have trouble with them. Oh, and the other section (the first easy part) actually only has two candles, the rest of the 3-note streams requiring relatively little movement, and even when they're almost all candles (for the second section), they still don't have anything on long, consistent streams that actually do require quite a bit of leg movement in the later parts of them because they're surrounded by nothing but 8th streams, which are extremely easy for 11 footers. _________________
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GotACoolName Trick Member

Joined: 28 May 2006 Location: Hales Corners, Wisconsin |
68. Posted: Mon Jun 19, 2006 7:43 pm Post subject: |
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The 16th runs are extremely easy compared to the ones in songs like Destiny and even Utopia. As said earlier, they require hardly any movement. The 8th streams are the hardest parts, with the Holds forcing you to constantly move your other foot to hit the other notes, and the step-jump-step-jump-step-jump parts that require a bunch of foot movement. _________________
Brawl FC: 4725-7610-1200 |
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#Infinity Trick Member

Joined: 22 Jan 2006 Location: San Diego, CA |
69. Posted: Mon Jun 19, 2006 7:50 pm Post subject: |
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I find the streams to be hard because they're extremely fast and still require some foot movement. Sure, the patterns are easy, but the song's bpm of 174 makes them hard to keep up with. It's not that I think they're the hardest parts of the song, as I can easily see how the jump sections are more difficult, but my point is that I really don't see how they can be easier than the "occasional" candle section. What do you see being more difficult, a long stream 16th stream at a blazing tempo, or a section with nothing but a bit of turning and some candles, which you can easily recover from during the 8th streams that dominate the section? _________________
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Synaesthesia Trick Member


Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
70. Posted: Mon Jun 19, 2006 8:29 pm Post subject: |
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When the 1/8th notes are going the hell everywhere too, it can be more tiring in the long run (especially if you alternate feet). _________________
im a lasagna whale
G_G |
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#Infinity Trick Member

Joined: 22 Jan 2006 Location: San Diego, CA |
71. Posted: Mon Jun 19, 2006 9:03 pm Post subject: |
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Synaesthesia wrote: | When the 1/8th notes are going the hell everywhere too, it can be more tiring in the long run (especially if you alternate feet). |
While turning does make things more tiring, it still feels relieving to be pacing yourself with basically just 8th streams and a few candles. Even if you still think it's more tiring than the runs, you're going to need quite a lot of footspeed to keep up with those runs even if they're less tiring. Yes, the patterns are easy, so it seems like you wouldn't need very footspeed, but even without any candles, long streams can be tough to keep up with at such high bpm's when there's at least some foot movement involved. You see, it's not very difficult to keep up with the candles from the other section when you have the 8th streams to give your footspeed factor a bit of a break. Perhaps I'm just someone who doesn't view crossovers as being all that hard. _________________
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Boochypa Trick Member

Joined: 26 Nov 2003 Location: VA Tech |
72. Posted: Mon Jun 19, 2006 9:21 pm Post subject: |
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#Infinity wrote: | Perhaps I'm just someone who doesn't view crossovers as being all that hard. |
I think it's more that you're someone who views fast runs with next to no movement as being a lot harder than most people do. _________________
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#Infinity Trick Member

Joined: 22 Jan 2006 Location: San Diego, CA |
73. Posted: Mon Jun 19, 2006 9:35 pm Post subject: |
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Well, to sum it up, you're probably underestimating the runs a bit. I can see where you're coming from, since there are no candles, which makes it seem like they'd be easy, but with such a high tempo that hardly any other songs can match and have long runs (Destiny and Summer ~Speedy Mix~), even non-candle foot movements can be tricky. Sure, it looks like the streams would be easier because they don't move around the pad very much, but in my opinion, it can still be vastly difficult to move even one foot from one arrow to another when the song's scrolling up so fast. Sure, they have nothing on Destiny, but they're nontheless still hard to keep up with, and being unable to keep up with certain parts of the song is one of the biggest factors to passing. Why is Determinator one of the hardest 12's when it's by far the least tiring? Not even its death run has candles if I'm correct. What do you view as being harder, 8th streams with turning, or long runs with less-but-still-some movement? I'm shocked to hear that most people have that much trouble with turning (and perhaps that's why you thought Go 60 Go was too tiring to be the easiest 12). _________________
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Synaesthesia Trick Member


Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
74. Posted: Mon Jun 19, 2006 9:39 pm Post subject: |
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Go 60 Go is a lot more hellish on stamina to FA than to just pass. _________________
im a lasagna whale
G_G |
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Boochypa Trick Member

Joined: 26 Nov 2003 Location: VA Tech |
75. Posted: Mon Jun 19, 2006 11:13 pm Post subject: |
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I still don't understand how you can say I'm "underestimating" the difficulty of something when I've played it many times. I'm not estimating it at all. I know exactly how hard each part of each song is for me. You think fast runs are hard, whether or not you have to move for them. I would guess that your opinion on that is in the minority.
Quote: | What do you view as being harder, 8th streams with turning, or long runs with less-but-still-some movement? |
Obviously the runs are harder given those descriptions, which apply to Destiny and Summer pretty well, but I don't see how that has anything to do with HCS. _________________
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#Infinity Trick Member

Joined: 22 Jan 2006 Location: San Diego, CA |
76. Posted: Tue Jun 20, 2006 11:42 am Post subject: |
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Boochypa wrote: | I still don't understand how you can say I'm "underestimating" the difficulty of something when I've played it many times. I'm not estimating it at all. I know exactly how hard each part of each song is for me. You think fast runs are hard, whether or not you have to move for them. I would guess that your opinion on that is in the minority. |
Guess what, I've played the song, too, and I can say that I never drop out during the candle section, unlike during the runs. And I even consider runs to be one of my strengths. If you pay more attention, there's still a lot more foot movement during the runs than in the candle section. Trust me, there are some runs that I view as the easiest parts of the song (Bloodrush's runs, outside of the one during the slow part, are way easier than the freeze-arrow-jump section and even the parts with the short-but-twisty streams). The thing is, you keep underestimating how much foot movement is actually needed for HS's runs, and it doesn't matter if you've played it a lot when I have evident facts that can prove why they require movent. When I'm trying to get through the runs, I'm constantly moving one of my feet from arrow to arrow, which can be hard to keep up with, even though I'm not moving the other foot very much. Thus, it's not really a matter of vibrating. If the song were slower, then the runs would be significantly easier, as I'd probably be able to keep up with the blazing speed of the song, but it's certainly not like the candle section is Celebrate Nite twisty. Unlike the runs, you aren't constistantly moving one foot from arrow to arrow in a matter of an 8th note, which is exactly what causes me to miss the arrows while playing the song. Sure, there may be some crossovers, but not enough to make it harder than the runs. I admit that I overestimated the runs at first, but after all that said, I still believe they're harder than the candle section. Not by that much, but still enough that I can say that calling the runs the easiest parts is rather inaccurate. _________________
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GotACoolName Trick Member

Joined: 28 May 2006 Location: Hales Corners, Wisconsin |
77. Posted: Tue Jun 20, 2006 12:38 pm Post subject: |
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#Infinity, and everyone else who's arguing with him:
Stop arguing. #Infinity finds the 16th runs harder, and the other posters find the twisting 8ths harder. #Infinity's posts aren't going to cause anyone to think the runs are harder, and other people's posts aren't going to cause anyone to think the twists are harder. _________________
Brawl FC: 4725-7610-1200 |
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PÄÅÄ¡Å©Ä«Å⢠â¶â Trick Member

Joined: 14 Jul 2005
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78. Posted: Tue Jun 20, 2006 1:57 pm Post subject: |
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I think Pandemonium Hard is the hardest because I can pass bloodrush more consistently then it |
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xcfrisco Trick Member

Joined: 13 Dec 2005 Location: Las Vegas |
79. Posted: Tue Jun 20, 2006 10:01 pm Post subject: |
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heh, exactly the same feelings as the poster above
Pandmonium(hard)= most difficult 11 to pass
now if we talk about FA and good scores......that's almost a different story (Pandemonium:hard is still difficult for me to score well on because its so damn tiring) |
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