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Whats the deal with so-called ten footers?
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mydixiewrecked
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40. PostPosted: Sat May 20, 2006 7:39 pm    Post subject: Re: Whats the deal with so-called ten footers? Reply with quote

The Wise Fool wrote:
Mexistache wrote:
exactly. Now think about how easy it is to pass on 5x

I actually find 5x harder than 3x, at least for bag. It's speed makes it harder to read, and I can't anticipate the next arrow for as long.

Start learning how to read arrows. Bag 5x is only 325 BPM which should be easily readable for anyone that doesn't suck horribly. TLoM is 333 BPM and an unarguably easy song to PA. Like many people, I play Bag 8x for my best scores.
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41. PostPosted: Sat May 20, 2006 8:20 pm    Post subject: Reply with quote

Yeah, 5x bag is way too slow for me to score on. Too bad reading 8x is kind of uncomfortable presently.
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Soramaro, First to Dream
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42. PostPosted: Mon May 22, 2006 6:26 pm    Post subject: Reply with quote

There has to be some easy 10 footers, otherwise there would be no way to break the 10 footer gap. There is a huge difference between a 9 and a 10, and there has to be a couple songs that could go either way. Luckily, Konami put these songs in there to make it easier for people to get better.
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43. PostPosted: Mon May 22, 2006 7:21 pm    Post subject: Re: Whats the deal with so-called ten footers? Reply with quote

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TLoM is 333 BPM and an unarguably easy song to PA.


RAAAAAAWWWWWW WHY DO I SUCK^^^^^THIS ISNT FAIR
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Tyrgannus
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44. PostPosted: Mon May 22, 2006 7:26 pm    Post subject: Reply with quote

Well, LoM IS easy to score. It is difficult pass compared to other DDR songs, but once you CAN pass it, you'll find that greats seem uncommon and less frequent than misses.
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Joel Stud?!
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45. PostPosted: Mon May 22, 2006 7:29 pm    Post subject: Reply with quote

Ok, no one will listen to me, but just think. Think back to the first time you played all of these charts your arging about.

Let's say that your new to DDR. The last thing you want to do is waste $.75 by picking a song your going to fail. Ratings are there so you know what song s you should be able to pass. So, a beginning should be on ones. Ok. As the songs get harder, so do the foot ratings. Notice that some songs are extremely difficult your first time playing them. Xenon gave me trouble for about 7 or 8 run-throughs before I finally got the rhythym down and could do well on it. G2 gave me trouble for a good while. Sure, after I played them for long enough some got easier, some just became a challenge to PA (but my PA is horrible, so we won't go there).

The fact is, as I said earlier today in the ITG forum; ratings are there to tell you whether or not you can pass the song before you've ever played it. Once you've played it you know how difficult it is, and thus the rating then becomes irrelevant unless you want to brag. Who here DIDN'T have toruble with any of the current 10 footers, or common candidates for 10 footer (currently 9's) such as HVAM, Cartoon Heroes, etc. Those are tough charts, and I could pass every nine before I could pass HVAM, Orion .78, and a few other songs. If I had seen those as rated ten I would have held off and probably could have passed them when I thought I was ready to move up to tens.

So the fact is, if you can pass it, the rating is irrelevant anyways. So why argue? The ratings are there for people that have never played the song before, which means they're not there for most of the people on this site.
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46. PostPosted: Tue May 23, 2006 12:39 pm    Post subject: Reply with quote

omnislasher8 wrote:
There has to be some easy 10 footers, otherwise there would be no way to break the 10 footer gap. There is a huge difference between a 9 and a 10, and there has to be a couple songs that could go either way. Luckily, Konami put these songs in there to make it easier for people to get better.


Uhhhh....We didn't have a any songs that prepared us for MAX300 when MAX 1 came out. It was like, play the song and fail ten thousand times before passing it.

You people who started after MAX 1 are pampered, because konami gave you guys songs that would prepare you for such songs. We weren't so lucky.
frown.gif

I don't care what anybody says, Sakura is a 9 regardless of what the rating for that song is. The bpm doesn't make it a 10. So, what are you left with after that. An easy ass note chart afterwards.

Hirakashi Ryu
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47. PostPosted: Tue May 23, 2006 12:54 pm    Post subject: Reply with quote

Why does anyone give a poopy? If konami decides to make it a nine, will it be easier or harder? I personally don't read difficulty ratings outside of ITG. I always look at BPM to know if I should use my x1.5 or x2 mod.
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48. PostPosted: Tue May 23, 2006 2:26 pm    Post subject: Reply with quote

Ryu_Hirakashi wrote:

I don't care what anybody says, Sakura is a 9 regardless of what the rating for that song is. The bpm doesn't make it a 10. So, what are you left with after that. An easy ass note chart afterwards.

Hirakashi Ryu


Your left with a chart with challenging speed changes and a hard sight read. The rating is there so people who have trouble with those things don't play it until their ready, thus not wasting their money. Why should you care what the rating of the song is once you've played it? You can judge its difficulty by how hard it is for you to pass it at that point.
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49. PostPosted: Tue May 23, 2006 2:35 pm    Post subject: Reply with quote

A Beautiful Collision wrote:
Ryu_Hirakashi wrote:

I don't care what anybody says, Sakura is a 9 regardless of what the rating for that song is. The bpm doesn't make it a 10. So, what are you left with after that. An easy ass note chart afterwards.

Hirakashi Ryu


Your left with a chart with challenging speed changes and a hard sight read. The rating is there so people who have trouble with those things don't play it until their ready, thus not wasting their money. Why should you care what the rating of the song is once you've played it? You can judge its difficulty by how hard it is for you to pass it at that point.

That step chart is in no way a 10. That was my first 10 I passed and I couldn't touch the other ones for a couple months afterwards. That song is painfully easy.
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50. PostPosted: Tue May 23, 2006 2:50 pm    Post subject: Re: Whats the deal with so-called ten footers? Reply with quote

Mexistache wrote:
Quote:
TLoM is 333 BPM and an unarguably easy song to PA.


RAAAAAAWWWWWW WHY DO I SUCK^^^^^THIS ISNT FAIR


Which is why I only play it on ES. -___-

I personally think LoM should be meant to only be played that way. Since the song is fairly all over the place in the arrow patterns, the 1.5x Reverse exploits it pretty well to make it harder. Without ES mods, it's blahhh.
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51. PostPosted: Tue May 23, 2006 2:59 pm    Post subject: Re: Whats the deal with so-called ten footers? Reply with quote

Baggage wrote:
The Wise Fool wrote:
Mexistache wrote:
exactly. Now think about how easy it is to pass on 5x

I actually find 5x harder than 3x, at least for bag. It's speed makes it harder to read, and I can't anticipate the next arrow for as long.

Start learning how to read arrows. Bag 5x is only 325 BPM which should be easily readable for anyone that doesn't suck horribly. TLoM is 333 BPM and an unarguably easy song to PA. Like many people, I play Bag 8x for my best scores.

I really don't find it hard, I just find 3x easier. I dunno why.
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52. PostPosted: Tue May 23, 2006 6:42 pm    Post subject: Reply with quote

Ryu_Hirakashi wrote:
I don't care what anybody says, Sakura is a 9 regardless of what the rating for that song is. The bpm doesn't make it a 10. So, what are you left with after that. An easy ass note chart afterwards.


Remember that Konami thinks people suck at reading AND only play 1x, so since they've been so used to their 150 bpm songs that certainly 300 bpm is way too much for them.
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53. PostPosted: Tue May 23, 2006 6:56 pm    Post subject: Reply with quote

Across the Nightmare would like to have a word with you.

Amazing proof that Konami can make a 300 BPM 9 footer. Even more amazing is how they didn't get a 10 out of it, but that's for another day.
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54. PostPosted: Tue May 23, 2006 7:19 pm    Post subject: Reply with quote

Arctic Wolves wrote:
Across the Nightmare would like to have a word with you.

Amazing proof that Konami can make a 300 BPM 9 footer. Even more amazing is how they didn't get a 10 out of it, but that's for another day.

If the 16th runs were more complex, they probably would have.
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55. PostPosted: Tue May 23, 2006 8:06 pm    Post subject: Reply with quote

TwoDX wrote:
A Beautiful Collision wrote:
Ryu_Hirakashi wrote:

I don't care what anybody says, Sakura is a 9 regardless of what the rating for that song is. The bpm doesn't make it a 10. So, what are you left with after that. An easy ass note chart afterwards.

Hirakashi Ryu


Your left with a chart with challenging speed changes and a hard sight read. The rating is there so people who have trouble with those things don't play it until their ready, thus not wasting their money. Why should you care what the rating of the song is once you've played it? You can judge its difficulty by how hard it is for you to pass it at that point.

That step chart is in no way a 10. That was my first 10 I passed and I couldn't touch the other ones for a couple months afterwards. That song is painfully easy.


Could you pass all other nines when you first played it? Did you pass it the first time you played it? Remember its not about whether or not it was, in the long run, easier or harder. Its about whether or not you should be able to pass it your first time playing it, as relative to the difficulties of other songs. Sakura is rated a ten because even someone who can regularly pass a 9 footer (even when sight-reading) has a good chance of NOT passing Sakura. If it was rated a nine then people would think they have a chance at that after passing one other nine, when in reality, they're probably not good enough yet.

Remember, once you play a song once the foot rating becomes irrelevant except for braggin rights ("Oh... I've passed every 10 footer! HAH!"). You have no use for a difficulty rating once you play a song once. Thus the ratings are there for those who haven't played the song before.

Is this really THAT hard of a concept? It's not rocket science people!
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56. PostPosted: Tue May 23, 2006 8:10 pm    Post subject: Reply with quote

Arctic Wolves wrote:
Across the Nightmare would like to have a word with you.

Amazing proof that Konami can make a 300 BPM 9 footer. Even more amazing is how they didn't get a 10 out of it, but that's for another day.


The ATN Oni patterns are so simple I would honestly not be surprised if it were somehow an 8 if the bpm were cut in half. It might have been a 10 at 300 if you actually had to move (like you occasionally have to do in sakura).
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57. PostPosted: Wed May 24, 2006 3:49 am    Post subject: Reply with quote

Synaesthesia wrote:
Arctic Wolves wrote:
Across the Nightmare would like to have a word with you.

Amazing proof that Konami can make a 300 BPM 9 footer. Even more amazing is how they didn't get a 10 out of it, but that's for another day.


The ATN Oni patterns are so simple I would honestly not be surprised if it were somehow an 8 if the bpm were cut in half. It might have been a 10 at 300 if you actually had to move (like you occasionally have to do in sakura).
Play MaXX Unlimited, the eighth notes go everywhere. The best ATN can do is trills. disturb.gif
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58. PostPosted: Wed May 24, 2006 11:19 am    Post subject: Reply with quote

In my opinion 10s are supposed to represent the hardest of all difficulty ratings. There isn't supposed to be an "easy" 10. There isn't supposed to be a preperation song. If you want to prepare to play 10s, then go play all the 9s till you are competent at them.

When I play pop'n music, I don't play 39s to "prepare" myself for 39s. I play 38s and 37s.

And to top things off there is no way in hell I'm going to be able to beat a 43 if I can't beat 42s and 41s. Level 43 is supposed to represent the pennicle of difficulty for pop'n music. I'd be pretty dissappointed if a 43 played like a 40.

This is the situation that we have here, Konami is terrible at rating their songs. If you ask me, Roxxor does a much better job in this department. If you happen to play a 10 on ITG, then it is indeed a 10 without a question.

Another thing is that Konami as forgotten how to make DDR challenging. That's why 10s seem to get easier and easier(again, thanks roxxor). As long as they aren't willing to make their 10s harder, then it sort of blends the two diffuclty ranges. The time when bpm dictated difficulty is over(at least for DDR).

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59. PostPosted: Wed May 24, 2006 12:15 pm    Post subject: Reply with quote

didnt think this would turn into a mega 3PAGE THREED!

but what if youve mastered all the 9's and yet still fail on 10's
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